it’s regular. When moving to the right or left, the “BG2” and “BG3” layers stutter always.
No, it’s smooth moving.
If I change Not-A-Vania example: 640x360, and Platformer Object Max.Speed = 165, Acceleration/Deceleration = 1500/1500 - it’s jerky. If Max.Speed = 500 - smooth moving. And the same thing happens in my example.
This is because of the low speed of the Platformer Object (Max.Speed = 165). That’s the problem.
Hmmm… I would imagine it’s because at that speed you’ve set, the character is moving only 2-3 pixels per frame at 165 speed (pixels per second, 165/60=2.75 pixels per frame if you’re getting 60 seconds), and then if you’re using any type of parallax movement for your background, that’s moving a percentage of a pixel per frame.
Camera movement via events happens as part of the normal frame rendering (since the camera position will only update when the event occurs) and graphics can only render where there are pixels available (no subpixels for graphic rendering unless you want distortion/shimmering), so I imagined there is a lower limit to speed possible (for parallax, mostly, because you’re reducing it to a fraction of a fraction).