First of All,
I really want to Apologize for the accusation I had made on the Online Build Service for Android in this thread as I now think that the problem was from my side.
In my opinion it is doing its job quite well.
(I found it by doing an offline build)
Now The Main Problem
I have been trying now for a week to prepare an Android build of my game and now I am exhausted.š«
My game is actually a mod/extension of the Example Down Hill Bike Demo.
Till now I have made/modified:
A Main Menu Scene
2 Levels
A layer, in each level, which is dedicated to Pause related buttons
I have also shifted the Events contained in the Original Level to an External Event called Basic Setup.
I have tried the web browser based build and the Online Preview (over Wifi/LAN). In that I saw that the buttons for Mobile (Controls) were not visible and were actually shifted to the left (Maybe due to Anchoring problems which I have fixed now)
Hello. I actually donāt see what exact problem youāre pointing out. Is it the anchoring (Which was fixed according to the statement) or something like you cant open your app? Please specify.
Yes, Obviously
It is still Black Screening
And I donāt accept that the there will be a 2.6 MB .apk file against a 36 MB .exe file
Somewhere some kind of compilation is not occuring
Alright. Itās difficult debugging in here. Just send your project here and Iāll see whatās the problem with it. Iāll update in here immediately if solution is found.
I will try again and tell if it works for me tooš
I have observed that the game increases great amount of RAM consumption.
How can I fix performance issues for Android and even make it compatible to be played in lower Android versions.
Please can anyone of you suggest me a good article on performance of making of GDevelop Games and Android Compatibility issues and how to fix themā¦