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The game is using much RAM. If suppose, I restart my scene, the memory of the previous scene doesn’t get deleted even if I have used stop other all other paused scenes. What can I do to reduce the RAM usage of the previously stopped scene?
GDevelop makes we games, so to run it on mobile it opens it is a webview, aka a browser. That’s what is taking the most ram. GDevelop games themselves are pretty lightweight.
If you mean the one I installed successfully where you said it wouldn’t I didn’t have any ram or performance issue on my redmi 5 3gb of ram with MIUI 10
Ya, I know that. In that I actually had a corrupted installation in my phone.
But even in a Windows build when I saw the Task Manager, I was surprised to see 95% memory usage.
And the game itself took 2354 MB RAM of my PC.
As I said above, I had actually restarted the scene several times (as I was failing to reach the goal in my own game ) and saw that 95% memory usage.
When I start my game initially it uses only 150 to 200 MB. But If I restart the scene several times the RAM gets used up too much.
You can try that yourself, to restart a level several times and see the memory usage yourself.
You can get the project, Android build and the Windows Build of my game from here.