I am working on a Card Game. The Decision to make it an App was a little late, so i had to redo most of the design, some logic/layout and still have to redo the Deckbuilder.
Which i had to do anyway cause of the corrupted save file.
But that being said, i have the game in a testplayable stage (Local PVP Hotseat). A Duel mode vs AI and online PtP is in the planning.
The Game is inspired by Duel of Champions.
Build V0.06 coming in the near future.
On phone the FPS are solid around 30 on a Samsung galaxy J5.
What there is Already:
33 Cards so far, 2 Factions, 4 Spells from different Spell Schools.
Your Typical hand to hand Combat Guy, played in the Frontrow and receives Retaliation from Combat, if the Enemy Survives. Can only attack whats in front of it.
The Ranged guy, is played in the Backrow and receives not Retaliation by Combat, while also does not retaliate itself. Can attack Front and Backrow.
Can be placed anywhere on you side of the Field. It usually receives retaliation dmg, but can also Fly over enemy Melee units to attack the back, and even the enemy Hero, if there is no Shooting or Flying unit blocking its way.
Similar to the Shooter, but this guy can also be placed in the Frontrow, and deals magic dmg.
Yep, where this guy comes from, there more. Play a Swarm Creature and you get a Copy of another from your Deck, if you have one. Very Useful, Since there is not automatic Draw at the start of the turn, and drawing uses up your Heroaction,which is also your recourse.
Charges right thru the Frontline into the Backrow. If there is a creature in the Frontrow, it will Battle it first, and when it survives, the combat with the Backrow begins.
Cards with this super handy Ability can attack anywhere on the field, and do not need to be placed in the same Row in order to attack. Even the Hero is not Save!
You dont see me, you dont shoot me with that Firebolt. Cards with this ability cannot be targeted with anything other then Combat.
Magical dmg, like spells and Magic attacks deal half dmg to it, rounded down.
Physical dmg, like non-magic attacks deal half dmg to it, rounded down.
6 Different Spellschools, based on the elements
There will be a a Faction for each Element.
Centered around the Fireschool is the Demon Faction
For the Water Faction is planned to have a Nordic Tribe Faction,
ala alt Germanic/Vikings/GoT Wildlings
The Windfactions are the Garudas, half human, half birds.
Not all of them will be able to fly.
The Earth Faction, living under the Earth or in the Dessert and Mountains are the Orcs,
as strong/wild/brutal as ever.
The Death Faction are of cause, the Undead,
the Moonlight Walker.
Last but certainly not least are the Sylvians,
Elves, Fairys, Animals, Tree kin, Ents, Fighting for Life.
a neutral human faction is likely to show up at some point too, ala roman empire.
Plans for the next update:
The Deck Builder!
More bugfixing, ~ done, no more known bugs
Particle Effects instead of Animations for spells. ~Done
Redesign the sound for magic stat increase, and a sound for mage unit attacks (same soundeffect as shooter atm). ~ done
Also improve the sound of Firebolt. ~ done
hopefully a Theme song for the Undead Faction (The music atm belongs to the Sylvian Faction), ~ done (sort of/ not too happy with the result)
Ability and Type icons for the cards. ~ done
Eventually text overlay when a card is inspected. ~ done
Hero Ability, other than draw and increase stats.
Spells that kill creatures (2, 1 at the end of turn, and 1 instant kill). ~1 card done
AOE dmg spells. ~ 3 cards so far
Deckcounters (displaying how many cards in the deck is left), and also deactivate Glow of decks, when 0 cards in it (that seems to confuse alot of people). ~ done
You want to have some specific card effects?
Leave a suggestion, and i might inplement it!