I’m trying to create a simple RTS style game, at the moment I have 3 instances of an arrow object which i move by clicking on the point on screen i want them to move to, which places a waypoint object which the arrows are programmed to move towards and when they collide with it they are supposed to stop.
i have coded a system by which i can select them, which changes an object variable on them called “selected” from 0 to 1 and switches them to their second animation where they change color to indicate they are selected
the problem is that when i switch them to their selected animation, they no longer stop when the collide with the waypoint. I know it’s the animation, because when i remove the action to change the animation, it works perfectly, but no matter where i add it back in, it breaks it