Hi,
Saw this video today about doing object culling for Gdevelop 5
https://www.youtube.com/watch?v=F4k5G-r7-Ps
but it’s from a year ago, so I thought to ask here if it got implemented in the engine because it’s so awesome and very helpful with big projects
Waiting for confirmation about this…
Thank you
@kubuntu64
Thank you for sharing this post but i have a question
Let’s say I added a force to an object, when it gets removed and then it comes back will it keep the force and it’s direction or will the object stop when it’s back?
This is the only thing I have a question about.
This code saves object variables (STRING) and restores them upon creation. You must use variables to maintain a state.
@kubuntu64
I see so how exactly do you store a force in a variable? How to keep the object have the same force as it was before it’s deleted.
.
Also does it keep the collisions for removed objects?
.
One thing I can think of using this on is for background pictures and assets that has no events in general.
Thank you