We probably spend most of our time in the events editor but we have to go to the scene editor tab and press V or choose from the project manager to access the scene variables.
Potential solutions
have a shortcut that also works from the events editor, possibly tricky
have a button at the top right near the other buttons in the events editor, potential clutter
or (my preference) no change to how to access it unless it’s easy and/or nice but have the scene variables editor open in its own tab just like the scene and events tabs, instead of the pop up box it opens in now
Hi, wow, can’t believe this was more than a year ago
Anyway, bumping my own request to say that now that the workflow of GD has a greater focus on the variables editor, having it as a tab like option 3 above would be even more handy.
I’m definitely for 1 AND 2.
3 tabs for one scene is too much.
Maybe a combined tab with square buttons for scene, events and variables…
But in 99% of cases I get to the variable editor via variable conditions/actions.
I’m bumping this feature request, been posted years ago and very simple but I think it’s still needed.
I’m also proposing my own solution to this problem, which I think matches the 2nd proposition of @Bubble. The UI was probably different back then, but if added now a button for direct access to the scene variables from the event sheet wouldn’t create any clutter… There is actually a lot of free unused space near the existing buttons. I think it would be a great improvement to the UI if we had a button to directly access scene variables there (see screenshot).
Why this feature is still needed : It would reduce the number of clicks needed to access the scene variables window… Currently it requires like 3 clicks to access it, and it’s something you do fairly often. I’m sure it would be a great improvement to the workflow and shouldn’t be very hard to add with all the free space there is.
I also adopt the button idea. But, with total variables display: scene variables, object variables, global variables, etc.
Otherwise, it wouldn’t be the pain.
I had same idea with button
But then instead of adding new button to UI (think about mobile users)
Let’s RE purpose what we have already
Basically how we open global variables just would open window for both global and scene vars
And even so i would wish for button
I think good enough solution would be just to extend what accessing global variables window shows
The ‘v’ shortcut for the variables editor now also works from the events editor! Just found this out accidentally. I don’t know when this update happened, but it’s a huge improvement
Thank you to @Bubble2 for bumping this request.