Hi there, I have a quick question. I am wondering if Gdevelop allows you to use full animation sheets such as the one below
http://postimg.org/image/t90ynxkb7/
And is it possible to cycle through them by a predefined frame size (example 192x192) ?
If not, are there any workarounds for this?
You have to decompose the spritesheet. In the main GD ribbon, search for “Image converter >> Decompose spritesheet”, it will generate the sprites as individual images, then import them in GD
Finally, if there are few frames, you can add them one by one in the animation. Otherwise, if there are a lot of frames, you can add them as described here (there is a bug about the order of the imported frames, it’s reverse, the bug is solved for the next release of GD, now disponible as test for Windows): [url]2 super simple features to make gamedevelop much more user f]
Decomposing it myself is fairly easy, but I am quite sad of having to use them separated. Since I work with a lot of animation files it creates for a very messy project to keep track off.
alas Ty for the speedy response
Edit-
Would you happen to know if there would be any such feature implemented/in progress in the nearby future?
It’s best if your sprite is in PNG.
Somehow, you have to edit it… Perhaps adding some glow on that sprite can make it a bit realistic.