Full Sprite sheet usage.

You have to decompose the spritesheet. In the main GD ribbon, search for “Image converter >> Decompose spritesheet”, it will generate the sprites as individual images, then import them in GD :neutral_face:
Finally, if there are few frames, you can add them one by one in the animation. Otherwise, if there are a lot of frames, you can add them as described here (there is a bug about the order of the imported frames, it’s reverse, the bug is solved for the next release of GD, now disponible as test for Windows): [url]2 super simple features to make gamedevelop much more user f]