Hi, I would like to create a third-person 3D camera, and when the camera gets closer to the player as he approaches a wall
I used a ray cast
I cast a ray from my character to an object named target
It works well when I put the target around the player with that.
But I can’t put the camera above the days, so…
That’s the problem, and also the problem with Z.
you know how to use cosinus and sinus in gdevelop ?




