I’m starting off with something small. Just a simple platformer game.
There’s tutorials on youtube on how to save games, but they’re like 2-3 years old. They’re outdated. Whatever used to work isn’t working.
I’m starting off with something small. Just a simple platformer game.
There’s tutorials on youtube on how to save games, but they’re like 2-3 years old. They’re outdated. Whatever used to work isn’t working.
Have you tried the Save/Load thread from Zero here
I’ve still not tried it yet …have you noticed any reasons not to use it yet? I need to have a play around with it so what’s possible!
I’ve been able to delete a lot of save events, structure variables, complicated transitions with json stuff. The only thing it can’t do (yet) that affects me is save the state of custom object children but it can be done manually. The first time I used it, it was a wow moment after so many headaches with the old system.
I’m not suggesting to use it for some reasons i posted here.
There’s bound to be a few bugs still. I guess if you’re saving the state of everything manually then it’s easier to solve the problems that you encounter. I had a quick look at the actions and it seems quite flexible. Gdevelop did need this …as most of gdevelop is very straight forward for new users - and then they had to get to grips with the storage system and finding GlobalVar to JSON etc when saving.
I solved it. I went through one of the premade save & load templates.
Thank you.