I’ve learned to throw a weapon with physics from a tutorial (link).
However, my results with physics throwing are mixed (partly because I don’t yet understand how to make the player hold the weapon so when its thrown it throws predictably).
How do you throw a weapon without physics, though? I’m thinking like the player can just hold the weapon above its head, then throw it whatever direction the player is facing or keypressing. Weapon in air should taper off after a distance and fall down, though (not fly forever in a given direction).
(I also like the idea of a non-physics game)