How to keep a particle emitter playing even when it's off screen?

GDevelop appears to stops rendering particles when the particle emitter is some distance off-screen. In the gif below, the particle emitter has a radius of 2000 and is at 384 on the x-axis, while player is at 1066 on the x-axis. If I move the player to the right, the particles all disappear. When I move back to the left, they all reappear.

Is there a way to keep the particle emitter playing even when it’s a fair way off screen?

ParticleEmitterIssue

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When you double click sprite object
You can see on bottom advanced options button which will show you this

I bet particles have same option just not a button to toggle it
So i guess time for feature request

There is no advanced options for particle emitters