Regarding water reflection in tile maps: The default reflection in GDevelop flips the object upside down based on its center point to display the ripples. Because of this, the reflected image doesn’t look right depending on the object’s height.
What I want to achieve is to make the reflection visible only within a specific object’s hitbox or a defined area (like a water tile). I’ve tried using the community extension ‘Reflection’ behavior, but I couldn’t find a clear solution for this.
Is there a technique or workaround to apply a reflection effect strictly within a certain area?
1: objects’ centers and origin points can be manually adjusted. this should probably solve your first problem, unless the problem isn’t about center points.
2: any object can be masked using the mask extension
Here is a discussion on exactly the interaction between the two extensions (reflection and mask). read it carefully
message me if you have more questions. though… i never used reflection yet