FYI, GDevelop isn’t just my first game-creating software, it’s literally my first ever attempt at creating a mobile game with zero experience whatsoever.
When I first started working on my blank game file…I had a videography mentality of which, I want the game to be good looking. So obliviously, I set my resolution to 1920x1080 BEFORE creating all my sprites, positions, objects and events.
And now my game suffers random choppy frame rates and worst of all, a major fps drops for the first 5-7 seconds everytime the game switch scenes.
Please help me…is there a way to shrink down the resolution without resizing all of the objects in the game? I sincerely hope that everything else would shrink in size along with the screen resolution properties.
I dread to think about all the object fixings, positionings, event rewriting, object repaintings that I have to do…it would be a nightmare! But not as mortifying as seeing my game being 154MB and nobody would want to download it