Load in memory option, is it worth it?

Does it improve performance? Reduce lag?
If so, is it recommended to use it with all pictures or just specific ones?
How to use this option properly?

This option seems to be ignored in GDevelop 5

You mean it doesn’t work?

Yes it doesn’t do anything. Everything is always loaded in memory.

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All resources are preloaded.
Even if the button “Always loaded in memory” is uncheck.

This mean we need action for Load a resource, and a condition for Check if the resource is loaded.
And handle the case where the resources are not available when we render an object.
Because if the resources are not preloaded the objects will be insivible on scene.

Relevant discussion:

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