You know me >> I don’t ask until I tried everything I can >> and I did but sadly this time I failed >> so It’s time to ask the talented community.
Here is what the goal is:
I have been trying for a while now but nothing worked for me sadly, either it’s glitchy, shaky and so on…
The physics behavior is complicated for me so I thought to ask for the community help with this.
Lets slowly take everything and see what these two amazing people created and try to combine them into a one full system:
Note: I apologize for the mention but I thought that it’s a post that would catch your attention.
Here what @MrMen did:
And here what @lentinese Did:
1- The way MrMen did the connection between the chains using ID and so on >> is smooth, simple and amazing and performance friendly >> so this the first thing we want. >> and it’s already ready.
2- The way lentinese did the swinging rope is neat (I would say it needs a bit more smoothing) but over all it’s looking epic. >> I don’t have an example but lentinese shared the events used but sadly after trying them >> it still doesn’t work as it should >> so there must be something I’m missing.
Now here is the real question:
How can we combine both of these systems together to create the ultimate most realistic swinging rope mechanic in GDevelop?
I’ve been trying for like 4 - 5 days with nothing working with me sadly as my knowledge with the physics behavior is not that great so I thought to ask the talented people here to help me with this puzzle.
Everyone >> if you have ideas for this >> share them
If you made a small example on how to make this possible >> share them
MrMen: I would love to hear your input or see your examples on this for sure as your talent and work has been amazing.
I’ll be waiting for any answers, examples, thoughts and as always thank you in advance < 3