You can either stick the one object to the other with the sticker behavior or create a link. Depending on your needs, you could do both. One for the physical link, the other for creating a reference to it.
Hi! Your answer was god-sent, it is what I needed.
There is only one problem. I tried the linking solution which seemed the most reasonable but now all three enemy1Vision follow the first instance of the enemy only
This is the code
I think you need to reverse the objects in the among action. If you using the enemy in the for object then you know the enemy, you then need to find the object linked to it. It’s a subtle difference but important. Find vision linked to enemy.
LOL I totally made the mistake you told us not to do!!!
Again you are God-sent with this solution!!! Thank you infinitely!!
There is definitely a subtle difference, but even though I am reading your explanation I don’t understand said difference, I just know it “works”
Links are like tree branches. Or think of it like a family tree.
Find sons linked to father might give 5
Find father linked to a son might give 1
Same group just a different perspective. You can have infinite links to other objects just not between instances of the same object.
In this example: multiple fathers to sons links but not father to father or son to son. But multiple sons to single or multiple fathers and vice versa. For more advanced uses, there are extensions to help.