GDevelop does not preload audio and fonts.
The result is that, when we use a font for the very first time in our game, it may not be applied on the text in the scene but only after we reload the scene. And audios also may play with a slight delay when we play them for the very first time in our game which combined with this bug can be very inconvenient: https://forum.gdevelop.io/t/bug-sound-music-on-channel-is-stopped-condition-return-true-before-it-is-begin-to-play
Or when you use a timer instead and the audio is not finished playing by the time the timer kicks off because of the delay.
The problem is worst and more noticeable on slow devices.
It would be nice if GD would preload audio and fonts for us before loading a scene to avoid these problems.
I think it warns already for sounds and music to load them all by displaying a loading screen, making global volume 0, start the sound and the Music, stop them all, restore the value of the volume and hiding the loading screen.
Yes, this is what I did eventually but displaying 2 loading screens one after the other is does not look very polished or to have just a blank screen for a few seconds either. If you have lots of audio to preload, it could take 4-5 seconds to completely preload them all on a slow device. I would prefer to wait this much longer on the initial loading screen instead of making a second one, but thank you for the tip.
arthuro555 saying the music is pre-loaded maybe it is not effected I can’t remember I did not touch GD for a very long time, try it with a sound effect, explosion sound maybe played with a delay for the very first time. Especially on slow device. I mean very slow, old device if you have a $1000 smart phone, again it may be not effected because able to load a short sound super fast…
I would be surprised, devs are focusing on new features and game breaking bugs only, quality of life improvements like this are usually not a priority.