Segment-growing bezier curve

@Keith_1357 might be right about a chain of physics joints but I think that would require a lot of trial and error to get spot on. I think i wouldn’t have done it the way i did above if id know it was going to cursor. What i did i possibly more suited to an enemy that grabs stuff.
It remind me of this one earlier in the year
Making a realistic rope that’s attached to the grappling hook - How do I…? - GDevelop Forum
but i don’t think there was every a conclusion to that one.

the extension earlier in the thread is another option to consider and then the problem is defining the curve. Maybe the two nodes are hidden objects - perhaps if they had physics 2 then the chain would appear to interact with objects.
I think which ever way you do it it’s going to be lots of trial and error and fine tuning.

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