Selective collisions

I tried searching, but didn’t find anything suitable.

I’m using the Physics Racing game template and added an opponent. Problem is, I don’t want them colliding with the player, like they are on different lanes/layers, but still collide with the platforms and other level objects.

(It would also be nice if the collisions could still be “detected” when the player is over an opponent for adding future features.)

Never mind; I forgot about the layers within the Physics 2.0 behavior.
However, will I still be able to detect when they overlap?

2 Likes

I believe you can check overlapping with the collision or ‘point inside’ events.
Standard events still apply to Physics objects.

Thank you for your help!