I’ve noticed that opacity is expressed three different ways in GDdevelop.
For effects it’s 0 to 1
For events it’s 0 to 255
In the scene editor it’s 0 to 100
I wish that at least events and the scene editor used the same system. Because if I change the opacity in the scene editor, then change it to something else in events and then want to change it back to the original in the events, it’s a bit of a work around.
Either I get a calculator and work out for example: 60% of 255 or write it that way in the opacity field: 0.6 * 255. Both easy enough, but it seems like a created problem that isn’t necessary if the scene editor and events used the same measurement system.