I could’ve sworn I tested your code. I must not have used a mask. **cursor is on object" ignores the collision mask. It just checks the bounding box. You can use point is inside
Three options that I know of:
“Mouse is over” condition: This will ignore object collision masks and will only check if the mouse is in the aabb of the object (the rectangle from the upper left most point to the lower right most point). This is the least accurate.
“Point is inside object” condition using rhe MouseX/Y expressions as the point. This will adhere to the object collision masks. Very accurate but the collision mask will be the same as the the normal object, so you can’t have a separ…
It looks like it the condition did use the mask in v4 but it was removed. The accurate option does nothing and was planned for removal.
The cursor/touch is on an object. Accurate? Yes/No
What is the difference?