That’s interresting, When I look there, I can’t see in the ressources list the ones which should come from the copied scene…
I managed to make them appear in that list by doing “scan the project directory” for images (because I copied them manually in the directory). But my scene still doesn’t show them. @jumpingj any idea to get them correctly ?
because if I have to choose them again manually one by one that’s really problematic.
alternative solution, which doesn’t work (yet) : I also tried to do this using GIT by merging the two games, but during merge process the old resources are replaced by the new ones, instead of adding the new resources and keeping the old ones… like on image :
Scenes are project specific and are not meant to be copied between projects.
It will break (as you have experienced).
At most, if you are wanting to reproduce the events, is turn on multiple file mode in your project settings, move your events to an external event sheet, then use that in your new project the same way.
You will not be able to move objects between projects without heavy source code modifications and even then it will break.
Ok, that sounds like bad news…
Hope the request of such a tool appears soon.
Thanks for the answers
(I leave it unsolved for a while in case new answers come up)
Ok, old topic, but I finally got an answer : to copy a scene from one project to another project, it is possible to : include all the elements of the scene into a PREFAB (custom object), and export that prefab in an extension created specially for that.
then add that extension to the new project.
…a bit complicated, but may still be useful in some heavy cases.
(PS : of course if you can, duplicate you first project and start your second project from there, that’s the easiest. However not possible if second project is already started of course)
By the way, I dont know how to mark the topic SOLVED.
Thanks, that’s right, on my other posts I have that pencil and I can modify the title if I want, however on this one there is no pencil… (may be too old post ?)
so I will leave it like this for the moment… and great, somone fixed it and marked it solved. Thanks