your not gonna have a good time when the ai bubble bursts huh?
behaviors are made by people with soul that were not trained off of unwilling artists, ai was. also even if it wasn’t, what is the point of art if nobody made it. there is no meaning to that
what’s worse is they’re actively out here defending these stuff.
They forget that AI “makes the work easy” but in the process it takes away the power of you learning anything, must depend on it 24/7 and it’s work it puts out doesn’t have same quality as a human does.
It removes everything humans were meant to do and you become mindlessly zombie for it. And if it ever goes down they the same people who’s work comes to all hault ![]()
Let me paint a very real picture here for those who feel extremely offended by AI to the point they would even consider to quit GDevelop.
Phaser is currently working on a fully AI powered visual novel maker called Phaser Beam. You can use your own assets, but AI can generate images, videos, animated characters, sounds, music and even speech.
Personally I love coding, problem solving, art, but I can’t see the point of me writing if-else statements and draw cycles in any programming language or to spend hours cutting and rendering videos or to find voice actors if AI can get it all done with just a few prompts. It is allow me to focus on the story and characters rather than technicalities.
I accept that many people prefer to make their own and should learn how to make their own, I agree that it is more valuable than anything an AI can generate, but it doesn’t change the fact AI tools like Phaser Beam are coming and be able to allow people to release acceptable quality products using fraction of the time and money.
Do you guys truly believe GDevelop should just sit back and ignore the AI revolution currently happening and risk falling behind tools like Phaser Beam?
Imagine a tool in which you can design an entire platformer or rts level using assets from any source and simply describe using your own native human language how exactly you want these assets to interact with each other and how exactly the player can interact with the world and these assets and it would just happen. Do you honestly believe gamers genuinely care how exactly it happened, using C++, events, pen and iPad, mouse and Mac Studio or AI? I don’t think so.
Once Google finished its 3D open-world game generator, what do you think what company is going to be the first to license it? Would you be surprised if one day Unreal Engine introduce a new technology that allow people to generate photorealistic environments using prompts? And what would happen then? Unity would just sit back and watch? And Defold and Godot and GameMaker too? I don’t think so.
So do you think GDevelop should sit back and watch as the entire industry publickly or in secret currently working on this technology that allow people to use human language to create instead of code, pen, keyboard and mouse and take the risk of falling behind?
Apple the biggest tech company in the world did take this risk and now they are so behind they need to license AI from other companies. GDevelop will not be able to do that. It needs to be done now else it is going to be too late to stay relevant in the industry.
The problem is that people are using AI to write social media posts, code etc, and they still can’t spell or do correct grammar, so what’s the point?
You are addressing wrong ppl
Ppl pick gdevelop cause NO CODE easy to use
So we already do not want to learn something here or at least don’t need to
And now ppl will say that AI will make game for you and you will learn nothing?
Its hard to believe such ppl don’t even see how they are the problem here and not AI
I just gonna say we should address gdevelop instead
And as long as no one is forced to use AI and its there same as piskel is
Where we can use it but also can totally ignore it
KEEP DOING WHAT YOU ARE DOING
Unless someone will pay you to stop (monthly)
I think that the fact people needs to learn a second language (being C++, Events, XML, English or just an editor layout) to create have been so much normalised, people tend to be straight up ignorant and arrogant about the struggle most people needs to go through who were not fortunate enough to learn this second language at a very young age.
The wonderful thing about AI is that it levels the playfield and for the first time ever allow people to create using their own native language but this idea is so alien to some people they can’t even imagine or simpy can not accept different ways to create other than what’s been normalised for decades.
ddabrahim explained the situation extremely clearly. In the 1800s, painters were against photography; it’s amusing to see that today, many programmers are against AI—even though they should be the first to experiment with new technologies.
By the way, I owe ddabrahim many thanks: when my AI agents don’t access variables correctly via JS, I have them read one of his old posts, and every single time the problem gets solved.
I also wanted to reply to gusguidance: behaviors are fantastic and were created by truly skilled people. I use them, and I recommend GDevelop precisely because it’s so easy to create complex algorithms with just a few behaviors. But those who say that using AI is cheating, in my opinion, shouldn’t use behaviors either. It’s not really correct to say “I made this game all by myself” while using dozens of behaviors. One should rather say: “I made this game by myself, but using dozens of prebuilt tools created by other developers.”
Finally, I’d like to reply to Da-Just when he says “in the process it takes away the power of you learning anything”: since I started using an AI agent with GDevelop, I’ve discovered things I would never have discovered just by using the engine. I’ll list a few here to highlight GDevelop’s untapped potential:
- There is a way to have AI play your own games, perform debugging, and dynamically and automatically fine-tune difficulty and stats.
- PixiJS allows you to bend linear textures with high-level antialiasing: technically, it’s possible to draw infinite shapes starting from a single texture without having to create them one by one in Photoshop. Amazing.
- GDevelop can be used to create extremely sophisticated apps through combinations of JS libraries. My agent has built several of them—the advantage is that GDevelop handles exporting very well, without the need to program the entire finalization layer.
- Accessing the GDevelop and PixiJS runtime via JS: before using AI, I had no idea how to do this (and it took my agent and me days of work to figure it out).
- Creating CSS in GDevelop (I call it JSCSS): I can build game UIs and dynamically change their appearance for incredible interfaces.
- Using PixiJS together with ROT.js to draw dungeons without needing textures—or, if desired, using nice textures as well.
- Debugging: how to create extremely advanced monitoring and troubleshooting tools.
- Overcoming CORS limits in GDevelop previews (and how to create local servers that allow previews to write files without user intervention).
- How to manage DOM and PixiJS together (I struggled with this for weeks).
- All the techniques needed to ensure that a new extension including external libraries does not conflict with GDevelop.
- All GDevelop techniques for handling events so that my external JS is accelerated and doesn’t create bugs or unexpected behavior.
In conclusion, by working with an AI agent I’ve created a substantial body of documentation: 10 Markdown files explaining the “behind the scenes” of GDevelop. And honestly, it seems incredible to me that with all this potential, people would complain or cry if someone uses AI. I suggest you put a “badge” on your games, something like “created entirely without AI.” I won’t have any problem putting one that says the opposite—because it’s true, and because the work done was genuinely long, educational, and in-depth.
YK wut i learned in life? No matter what in life there will people who always think everything they’re given is good for them. Till they learn it’s too late but again.
You can’t tell them nothing cuz they never wanted to hear your opinion. Let’s over look the issues AI brings to the engine.
But do you know every time someone uses any AI they’re eating massive of water n killing the environment. Maybe you don’t care about it, till we see it becomes a problem like how much waste plastic has causen to our entire world n our bodies
AI, whether we like it or not, is here now and is going to continue to be used more and more. The technology is extremely new, and honestly I don’t think there’s anyone on the planet who truly knows how this will shape things to come.
Whether AI is good or bad I think is probably beyond the scope of a game engine forum, and using AI for gamedev is much different to social media bot accounts creating thousands of videos and social media posts a day to sway public opinions, or companies generating art that was not trained ethically. Those kinds of AI use are things I am very strongly against.
At the end of the day, it’s a tool, and it’s the responsibility of the user of that tool to determine how it gets used.
I work in an industry where I see companies that are not leveraging AI are being left behind in a massive way. We are seeing a huge shift in how everything is going to be done in all industries, creative or not and I believe that if products don’t adapt, simply put, they put themselves at risk of also being left behind. I’ve been using GDevelop since around 2017. It’s a great engine and it’s a joy to used and I hope it continues to succeed and be viable for the developers to maintain and update. I don’t want this engine to be among the countless list of abandoned projects because it’s not viable for the developers to make a living working on it.
With GDevelop building AI tools, it’s being, from what I can see, fairly transparent and open with it’s intentions and I’m not sure if it should be demonized for that, but I also see nothing suggesting that these tools are required to build your games. If you don’t want to use the AI tools, you don’t have to. Would I want GDevelop to be fully AI? No, it’s got a good flow currently that I enjoy. But I’m ok with the tools being there for those that want to use it.
I understand there has been recent videos, posts and changes on the website. The same thing happened when GDevelop first added 3D. It was a huge focus for the app, even if (in my opinion) GDevelop was probably a bit premature calling itself a 3d engine
. I imagine when other big features are created it will also get the same kind of attention.
I came into the AI space a few years ago being very against it, but as I learned more, and found myself in an industry that is very much being changed on a daily basis, I am learning to adapt and am seeing a future where the positives will begin to outweigh the negatives. I am certain it will be a bumpy road, but I’m confident that over time, as the technology matures and becomes more efficient, it will become just a boring part of every-day life and work no one talks about.
But the number one thing I suspect will be true, is that those who don’t adapt, will be left behind, and I don’t want this amazing piece of software which I have used for close to a decade, to be left behind. Is that selfish on my part? Maybe. But I’m too old to care anymore.
Peace.
yeah, and then they act like we we HATE inovation. its like if they invented living toasters with teeth and lazer eyes and they got mad at anyone who didn’t wan’t one.
You’re all forgetting that there are people who use AI‑generated games to take part in jams and other things, like selling AI‑generated games as templates… (not that it concerns me).
At this point, just imagine what a ‘show’ it would be if everyone started doing the same thing…
…(to be clear…i’m sarcastic)
btw: The show already started a while ago.
Unity just announced they have their own vibe coding AI agent they’re showing at the GDC in March
It’s important to add to the discussion that AI is in Defold’s sights:
Just for clarity sake, unless I am missing something, nothing in the thread you posted matches what your statement says.
The OP on that thread is a community user of defold. Not one of the main devs or code contributors.
Britzl is one of the main devs, and his response is just about consolidating dependency management in projects, which is unrelated to agents or other AI usage, although they can consume that easier. This was something they were already working on and not related to an AI push.
Nothing wrong with bringing up the thread, just wanting to make sure we are being clear and accurate about things.
Unity incorporating vibe coding AI is much bigger news than Defold. It’s the most used engine among indie devs.
From the website
During the Q&A portion of the earnings call, Bromberg suggested there will eventually be “tens of millions of more people creating interactive entertainment” driven by AI-enabled development tools, and emphasized that Unity intends to lead the charge in that regard.
This is hilarious. Why bother creating games anymore? Indie creators will never be able to compete. There are already thousands of games online from people who poured everything into them that will never see enough players.
To compete you will need to pay for their overpriced AI.
Not to mention the AA and AAA games that are presenting themselves as indies… (Cough cough Clair Obscur)
Even if AI completely replaces coding, some people will still want to play no-ai games.
Think of it like this: Yes, machines did replace a bunch of people’s jobs working at factories. Yes, not much stuff is made by hand anymore. But, if you build your own treehouse, or purchase something hand-made, it feels a bit more special, right?
Of course, but unfortunately a huge majority of the consumers don’t see it that way. Look how many are playing and watching dopamine chasing games or short AI videos and reels. Also, most AI users don’t want to declare that they use AI to do their “projects” because of the backslash that they will receive so you also have to compete with liars. As AI is getting better you won’t be able to distinguish them.
I know I sound like a doomer in this thread, and I want to apologize for that… I feel like the rise of AI over the last few years has really been affecting my mental health. Growing up, I never expected to live through such changes in the creative world, at least not so soon.
I agree with you m8. Somehow creativity and going through hardships to learn things you want is looked as bad thing and they’re given “AI” so they feel special. I wonder do people here, not think the other issues adding AI brings to the engine??
Remember when cigarettes were advertised by doctors and they were saying “oh this doctor smokes 2 packs a day and that” After a decade or so, people saw the negative effects it brought and how addictive it was.
But for some reason some human being here never think of the consequences until they’re deep in and then complain, why their creativity has been robbed and why they’re addicted to instant gratification.
There’s this quote out there, instant gratification is the slow killer of humans and robber of their attention. Some folk here arguments are that, but “Unity”, “Defold” is adding it to their engines too. ![]()