another one problem though is when i touch the buttons from the first scene, it will immediately touch the buttons from the second scene
to be more clear, I have two scenes which both have some buttons, those two buttons are perfectly aligned to each other from different scenes. When I click the button from the first scene, the button from the second scene will also be clicked without me touching the button from the second scene
do you know this type of problem and how to solve this issue?
Do you use the Button (panel sprite)-object? If so there is a “de/activate interactions” - action. You could have the buttons deactivated at the beginning of the scene and activate them after some time has passed using a timer (maybe the delay-action is working here too) or after some interaction of the player.
At the beginning of the scene the boolean variable button_active is set to false and a scene timer is initiated. After 0.5 seconds the boolean is set to true and the timer is deleted. In the next event the true-state of the boolean variable is the basic condition for all interactions with the buttons.