Two 3D model questions

Simple question. Since 3D models most of the time are made with quads instead of tris, should I triangulate my models before importing them to GDevelop? Or does GDevelop triangulate them? Or does it even matter at all?

A lot of other engines either don’t take models with quads or triangulate every model automatically.

Also what are the best tutorials for models in GDevelop? Not about how to model but rather importing and making them work in GDevelop.

  1. I mean, i always use quads, and it works fine…? however when i viewed the wireframe, i think it is triangulated.
  2. everything lies in the exported file. you can refer to my tutorial here: How to Create GLBs In Blender (Tutorial)