As I am familiarizing myself with GDevelop, I am finding little UI/UX things that can be improved.
- You should be able to close Edit Objects and Scene Properties window (or any pop up window) by using ESC.
- While on that topic, Edit Objects and Scene Properties have different buttons (Apply/Cancel vs OK). A single button convention should be used around the program.
- Outside of the ones in Windows Edit menu I don’t see other keyboard shortcuts. We could definitely use some common shortcuts for Run (Crtl+R?), Show Grid (Crtl+G), Edit Object (Enter when an object is selected). Functions like zoom-in zoom-out (+/-). This kind of thing. (would love keyboard shortcuts to open close all the sliding panels as well, and I believe there is already a request for sliding panels to slide in-out instead of existing on another layer covering other stuff).
- Oh, just found out that delete works. So, Button labels on top bar (the ones that show after mouse hover) should include a keyboard shortcut when applicable