I use primitive physics in my game, but after 10-15 seconds fps really falling.
I don’t know why, 'cuz in physics demo “ragdoll” and “cannon ball” - everything is fine.
Sprite size - 536 bytes (1kb lol)
phone and pc show a same result
I use primitive physics in my game, but after 10-15 seconds fps really falling.
I don’t know why, 'cuz in physics demo “ragdoll” and “cannon ball” - everything is fine.
Sprite size - 536 bytes (1kb lol)
phone and pc show a same result
Hi,
I think you add another joint each frame, so that quickly amounts to a lot of joints
Add a Trigger once condition.
Wow, thanks, it’s really works!
Do you know what causes these glitches on balls during movement?
Great
I thought the glitches were due to your recording, but I guess not. You see them in preview, right?
Looks like a bug
Are you using the latest beta?
Yes, I see this glitches in preview. It appears during high speed of swing.
I use last version beta93. Change resolution and scale mod - not work
ps.
I have same problem in example “Bouncing rope and ball”.
Clearly the problem is in my hardware.
Can you test this branch about Physic, this one upgrade the physic engine.
@kdm you can post your feedback in this page itself or here after testing his branch about Physic ;
Did you get a chance to test it?
@kdm