That has nothing to do with CTJS. You just reminded me, I’d completely forgotten. Besides, CTJS uses a system similar to Scratch, whereas here, we’re clearly dealing with a system based on event sheets with conditions and actions.
This is fine - so long as we’ve still got the option to keep it as it is at the moment. I’ve got used to how it is…if everything changes …it’ll be like when they change everything around at the local supermarket and nothings where you expect it to be!
but if im being real, all it needs is better input method, and also more responsiveness. a thing thats been really annoying me too is you cant convert conditions into actions, or actions into conditions. that sounds really weird, but think about it. imagine a condition to check if a text equals something…but wait, i meant for that to be an action. its the exact same thing. instead of checking, youre setting.
I call that snake method, and sometimes you want to check the action or the condition and then do the event but it’s pretty weird cuz for now you can’t really use this method unless you start with action and proceed to the condition. Although i could be getting your entire meaning wrong. Correct me
im talking about UX, not logic flow. basically i often try adding an action without realizing im actually adding a condition. its hard to tell cause the menus look the same, and it only makes me go “wait where is the action”. but once i do find something that LOOKS like the action, that would do the same thing, i realize its a condition. imagine this: make a new event and add a action, lets say “set text to placeholder”. and then you want to add a condition that does the same thing, “is text set to (blank)”. see how those two correlate?
I personally have trouble digesting information. I struggled coding as a kid as I had trouble scanning and spotting errors in what i had created. Gdevelop was a complete revelation for me when my son introduced me to it, as the thing that you’re looking for has a picture, an icon, or is a different colour. This for me is the only thing that matters - how quickly you can find the thing that you’re looking for and how easily you can digest the information.
One thing that i have a problem with is the ‘>’ to show that the event block has been minimized. Honestly i’ve been looking for a variable change for hours and finally noticed that id minimized a block and its in there