I’m developing Tetris to adapt to GDevelop more quickly.
And I noticed that there is no object hierarchy(parent-child relaptionship) feature in GDevelop as in Unity.
Without this feature, I think it would need quite a bit of code to create block types.
I think this feature is very useful, but what do you think?
Yes we thought about it multiple times, but this would be tricky to implement though. It is not really needed and just a convenience feature even tho it’s a nice one, so I think most of the devs prefer working on easier or more useful features or bug fixes.