I’m developing Tetris to adapt to GDevelop more quickly.
And I noticed that there is no object hierarchy(parent-child relaptionship) feature in GDevelop as in Unity.
Without this feature, I think it would need quite a bit of code to create block types.
I think this feature is very useful, but what do you think?
Yes, I found this. I will try it. Hmm it’s more intuitive to support it visually
So we can achieve moving platforms and stuff like that easier.
Child of an object would move and rotate relative to its “parent”. If you move/rotate “parent”, “child” will move/rotate as well. While I don’t have relevant example from 2D game design software, Unity’s and Craftstudio’s parenting features are relevant.
I also realize that I can achieve that by playing with object’s rotation/position, but it is clumsy and potentially buggy. I don’t know whether or not it will be easy to implement …
I’m trying to make a parent-child system in GDevApp, in GDevelop I can use points to make such thing, but in GDevApp I can’t add custom points to objects at the moment so I’m trying to use math to calculate child position compared to parent object. But I have problem with the calculation when the parent object start rotating. The child object should follow the movement and rotation of parent object. I can solve movement (left, right, up, down) on X and Y axis, but I have trouble with the rotatio…
Yes we thought about it multiple times, but this would be tricky to implement though. It is not really needed and just a convenience feature even tho it’s a nice one, so I think most of the devs prefer working on easier or more useful features or bug fixes.
Wow, a tetris clone! It would be great if you share the source