Object Hierarchy

I’m developing Tetris to adapt to GDevelop more quickly.
And I noticed that there is no object hierarchy(parent-child relaptionship) feature in GDevelop as in Unity.

Without this feature, I think it would need quite a bit of code to create block types.
I think this feature is very useful, but what do you think?

Yes, I found this. I will try it. Hmm it’s more intuitive to support it visually :slight_smile:

http://wiki.compilgames.net/doku.php/gdevelop/tutorials/communityexamples

Yes we thought about it multiple times, but this would be tricky to implement though. It is not really needed and just a convenience feature even tho it’s a nice one, so I think most of the devs prefer working on easier or more useful features or bug fixes.

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Wow, a tetris clone! It would be great if you share the source

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