Hi. For your button press events, instead of just ‘Confirm selected option’ put the action ‘Select option at index 0’ before that, and see if the button works. Obviously, each button event will need the index number changing, 0, 1 and 2, if you have three options, or just 0 and 1 for two. ‘Select option’ action must go before ‘Confirm’ action.
I think the issue is that the game doesn’t know that clicking choiceBtn1 represents choosing option 0. The button has option 0 text in it, but that’s not going to result in the game knowing that pressing that button means you want to choose option 0. All the game knows is that there is a text object with some text in it that was grabbed from Yarn. By adding the action I suggested, we might solve this.
That’s disappointing I found these two posts that may offer some clues to help. The first one (who seems to have been successful) is where I got the idea I gave you yesterday.
I don’t think I can help further because I’ve only ever used the list type of options in Yarn. I do plan on mocking up a system with buttons so I can do a tutorial, but I don’t know when I’ll get round to that. Sorry the idea I had didn’t work. Maybe someone else can help.
I seem to have found a way to get it to work, though it is a little odd and I have no idea why it doesn’t do what I originally suggested. But it’s nice and easy. You need a sub-event for the button press events, with ‘Selected option has changed’ as the condition, and ‘Confirm selected option’ as the action. Please let me know if this works for you.
I have just tested your solution to my issue and it works!
Thank you so much, it means alot to me that someone was able to help me fix the issue i’ve been dealing with for weeks on end
Yay! I’m so pleased. It was bugging me over the weekend and I am stubborn! I think I’ll do a tutorial about this because it’s something that’s come up before. Anyway, good luck with your game. Please put ‘[Solved]’ at the beginning of your original post title. Thank you.