Allow Particle Emitter to render Off Screen

So the request is:
Allow Particle Emitter to render Off Screen
OR
Add option/setting in the particle emitter which you can set how far from screen border (in pixels) it should work.

Explanation:
When a particle emitter is rendering it works just fine but when it’s outside the screen >> the rendering stops suddenly >> it looks so bad and just feels like a bug or something …

Why this is needed ?
Imagine making rain ? snow? wind? leaves? dust? or any other kind of particles, and it just disappear suddenly when you walk a bit far >> so bad.

Example of the issue
1- here you can see I’m a bit far from the particle emitter >> No particles visible

2- And here I’m just a bit close (not much at all) and suddenly the particles appeared

The terrible workaround ?
I know some people will say you can recreate it with an object and some coding but why though? more computing and just over all more issues to go with and you will need to use tweens and many more stuff to perfect the feeling … A particle emitter should do that … it’s there … it’s just need to work off camera that’s all…

Please fix this, This is very important for my project…

Other posts mentioning the same issue:

I think better idea would be to ask for option/setting in particle emitter which you can set
For how far from screen border (in pixels) it should work

3 Likes

@ZeroX4
That works too, I added your idea in the main post
Thank you

1 Like