What do you mean by this? It is a global variable, of course even after changing scenes its value will be kept.
so then i am not able to load it i mean that is what i think
[Edited as per request [Solved] Can someone edit my post cause i cant]
[2nd edit as per request [SOLVED] Please update my post]
[3rd edit - improved solution can be found in Save / Load your game (Quick + In Depth Tutorial works on all devices including browsers)]
This is old but gold
Saving
Loading
And here how to check at beginning of the scene if save exist
And give some values to some variables if it does not and perform a save
And if it does just load it
Be advised
If you have event above this load event where you play sound at beginning of the scene
Then you will hear sound for one frame at beginning of the game
Solution is to either move play sound event below this load event
Or play your audio with inverted at beginning of the scene and trigger once like here
Save/Load with old variable system
This is old but gold
Saving
image11031134×62 473 6.7 18 KB
Loading
i am using the same method but what i am facing is weird
so the data is getting saved but not showing the text when i am using external events but when i am using a text modifier in that scene it is showing
so the loading part is not working properly
If so then you should make new topic with title “External events problem”
Since it is not save/load related cause save/load works as you mentioned
And i can’t see any screenshot of how you are loading external events here
Like i said new topic
I never used external events
IDK exactly how they work i just have some knowledge
Any1 here to even try to help you with external events would need to see how looks events for what is not working
So anyway bottom line does your problem narrow down to the fact that saving/loading works but do not print to text object or what? Cuase i still don’t get it?
I am still trying to figure it out by the way do you know if you can copy layers from one scene to another