AutoTile Extension (+Example)

After 1 month of hard work ! :muscle:
I present to you… :drum:
AutoTile Extension (+Example) ! :fire:
Add AutoTile system to your game in no time ! :sparkling_heart:
Available at my itch page: :rocket:

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AutoTile Extension (+Example)

8 Likes

This will be VERY useful!

Just realized I would have to pay :skull:
sorry.
Very nice though!

Thank you so much <3

thx.
i would love this in the editor even with slopes

1 Like

in the editor, you can use Tilemap object

Amazing extension based on what I’ve seen and I’m considering buying it!

One question though, would it be possible to use this extension to build a level, then save the position of each tile as a .json to the games files, then at the beginning of a different scene load in .json and place the tiles at the right positions with auto-tiling for a platformer/rpg map?
In short words: use this as a level editor for developing, save it, then load it in as a level for people to play.

1 Like

Thank you <3
Of course, you can save the tiles positions in a scene and load them in another and the autotile will work perfectly with it.
I already did that in my Land Maker Template

But rather than saving the tiles JSON into the user local storage, i saved it online on Firebase database and loaded the data when the player wants to play any other players levels :wink:

So yea, you can save and load locally or online, doesn’t matter, the autotile will always work if the autotile extension action is running in the events in any scene you want (including at the beginning of the scene in case you want the autotile to run once only at the beginning) :slight_smile:

Note: Autotile does not save any data, you have to build your own save and load system in your game, or you can learn it from my Land Maker Template or Crafting Template (all templates can be found on my itch page).

1 Like

This is really impressive! Thanks!

1 Like

Pushed an update :hammer_and_wrench:

Update log:

  • Added a new action Force autotile system to run or stop​, this action is used for specific cases, like creating tiles from events at the beginning of the scene.
2 Likes