Candy Crush Template

After 1 month of hard work ! :muscle:
I present to you :drum:
Candy Crush Template :candy:
With so many advanced mechanics in the template, this should help you take your GDevelop skills to the next level ! :arrow_up:
And allow you to make match 3 games easily :fire:
Get it → Modify it → Sell it :hand_with_index_finger_and_thumb_crossed: or Learn from it :wink:

Available at my itch page:

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:heart: My other templates: :heart:
Online Multiplayer Template
Terraria Template
Fighting Template

7 Likes

You must be a mind reader, I have spent the last 3 days working on a Match3 type (for mobile/touchscreen). I got the drops and swap movements down, and I spent today trawling through countless game dev communities looking for logic and algorithms to try to translate into my project. Omg I had no idea how complex it would be…

Everyone needs to appreciate the sheer amount of work you put into this template because the logic for this type of game is no joke!

I’m going to give myself a time limit to figure it out myself, and then if I can’t I’ll get yours because it looks simply AMAZING. Well done, it looks very polished and perfect.

Actually even if I figure out some semblance of how to do it myself, I’m going to get yours when I’m done anyway because it would be fun to compare methods and also your epic effort deserves to be rewarded.

1 Like

Thank you <3
Glad you find it helpful :3
I hope my templates help as many devs as possible :smiling_face:

Oh !
thats weird, ill take a look, thanks for reporting it :slight_smile:

1 Like

Pushed a bug fix update ! :slight_smile:
Update log:

  • Fixed a bug where sometimes candies overlaps.

  • Rearranged group events, for better understanding and more user-friendly.

@vankizzle Thank you for reporting the bug, hopefully it will not appear after this update :heart:

1 Like

Thank you so much for your kind words and recognition! Developing a Match3 game, especially for mobile/touchscreen, indeed involves intricate logic and algorithms. It’s fantastic to hear that you’ve already made progress on the drops and swap movements – that’s a significant accomplishment.

Taking the time to explore various game development communities shows your dedication to learning and mastering the craft. I appreciate your acknowledgment of the effort that went into creating the template. It was designed to provide a polished and comprehensive solution, aiming to simplify the complexity of Match3 game development.

I completely understand the challenge you’re facing, and it’s commendable that you’re giving yourself time to explore and experiment. Whether you decide to continue your journey independently or opt for the template, I’m here to support you. Feel free to reach out if you have any questions or need assistance along the way. Best of luck with your Match3 game development adventure!

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Pushed an update :fire:
Update log:
I replaced the old checking possible moves system with a new, smarter one, that uses much fewer events and more user-friendly ! :muscle:
Enjoy :sparkling_heart:

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Very well made, thanks for the effort!

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Thank you <3
Glad you like it :slight_smile:

Thank you :3
I do have a YouTube channel, I started to upload my templates review on it :smiling_face:
in the future, I might start uploading tutorials :slight_smile:

1 Like

Hi there @VegeTato

I recently bought your template and am really loving it, it is a real masterpiece of game development.

I am having one issue that I think could just be me being a noob, how do you replace the candy assets with my own assets? I tried replacing the image in the properties but even though I have the size the same (I think they are 31x31?) the behavior of the assets after I replaced one image was basically a horror show of candies falling through the screen and unable to interact with it. I tried editing the collision and the points, do you have any tips?

Thanks again
Rikki

Hello Rikki !
Thank you for the purchase and your sweet words :blush:

To replace a candy asset, you can simply replace the candy sprite object with the new one, and then you add the points as well, and that’s it ! Simple as that :slight_smile:
If the candies is falling for you, then my guess is, you probably didn’t add the points, that’s why the candies no longer detect what is around it.

Here is a step-by-step tutorial video i made for you, to show you how to replace a candy asset with your own asset (i will make a tutorial about this on my YouTube channel soon):
Match 3 Template Tutorial Video

1- Expand candies objects group.
2- Double-click on the candy you want to replace its asset (in the video, I replaced the green candy).
3- Click Add new animation.
4- Select your new asset (31x31).
5- Now delete the old asset.
6- Click Apply.
7- Done ! Do the same steps for every candy asset you want to replace.

Note: Do not remove the old candy and then add the new one !
If the engine didn’t see any animation in the sprite, it will auto delete all its points, and then you have to add them manually. That’s why in the video I added the animation first, and then we delete the old one, to keep the points.

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Hey there!

Ok WOW I did not expect that level of support as well as I did not expect it so fast!

Gosh I am gonna go straight home and try this, honestly you just made my entire week with that, I will try not to bug you if it doesn’t work as self discovery always wins the day but thanks so so much for this, I knew Gdevelop was the right choice!
Cheers
Rikki

1 Like

Pushed an update :sparkling_heart:
Update log:

• Updated all the variables (conditions/actions) in the template to the new variables (conditions/actions).

• Declared all variables in the template.

I have some ideas for this one.

1 Like

If you mean you got ideas for the template, and you want to see them in the future, you can always share them here :sparkling_heart: