Online Multiplayer Template

Another month of hard work ! :muscle:
To present to you… ! :drum:
Online Multiplayer Template :fire:
Using THNK extension :hammer_and_wrench:
With Lobby/SynceObjects/SmartKickingPlayers System/Anti-Cheat system/Usernames/and much more !
You can make your next online multiplayer game, and learn THNK in no time ! :muscle:
Get it β†’ Modify it β†’ Sell it :hand_with_index_finger_and_thumb_crossed: or Learn from it :wink:

Available at my itch page:

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:heart: My other templates: :heart:
Terraria Template
Candy Crush Template
Fighting Template

12 Likes

Thanks for your hard work. God bless.

1 Like

Thank you so much <3

Pushed an update:
Update log:

  • Updated THNK version in the template.

  • The template now works on all GDevelop versions (including the latest version/Fast loading scenes). :fire:

Enjoy :sparkling_heart:

ah crap! i dont want to pay for this

That’s unfortunate.
But thank you for your kind words :slight_smile:

Pushed an update :hammer_and_wrench:

  • Updated THNK to latest version.
  • Optimized the events (the game now use less events).
  • Optimized some events for better performance.
  • Added the new THNK action (stop THNK server) to the β€œBack” button event in Lobby scene.
    (this will fix a bug where if you click Host β†’ back β†’ join another player β†’ you will join as a host and a client in the same time and bug the game), but not anymore :slight_smile:
  • Moved the player movement controls from client codes to server codes (both works the same, but in case THNK get big update in the future, the codes will not break).​​​​​

New update ! :heart:

Update log:

  • Remade some of the mechanics/events to use even much fewer events, more user-friendly and easy to understand.
  • Fixed few comments.
  • Grouped events even more, to make the events clean and even easier to understand.
  • Deleted (Point&Orbit) extension, and replaced its actions with Put around & Rotate actions.
  • Updated all the variables (conditions/actions) in the template to the new variables (conditions/actions).
  • Declared all variables in the template.