I’ve enjoyed the built-in tilemap editor for quite some time and I recall the update log mentioning at some point it would be built upon.
What are the team’s current plans or progress on auto-tiling? It’s a bit tedious to manually select and click to paint with no tools other than paint and erase, especially with no hotkeys either.
I know it’s possible to simulate auto-tiling with events placing down objects but those eat up performance pretty quickly compared to the fast built-in tilemaps we have now. Tiled seems too old to use comfortably, and LDtk does not support in-engine collisions, and manually placing said collisions as sprites is pretty tedious.
(Also curious about bucket and line tools, along with if you’ve ever considered sloped tile collisions.)
If I purchased it would it be possible to implement this in game and then make a button that saves the whole thing as a .json, put that .json in the game files, and then at the beginning of a scene (in a level in a platformer or RPG) load that .json from the games files into the scene for people to play?
In simpler words, use this as an editor scene for devs to create and save, then be able to load as levels for the players.
Tiles connect in runtime
Meaning if one tile is next to another tile they auto connect
Hence AUTO TILE name
Be aware this extension is to be used in game not in editor
So it won’t add functionality to your game that would allow you to paint stuff
It just add auto connecting feature to adjacent objects of same type
You only need to save locations of your object and then load them
It have nothing to do with extension
Just to touch on this original question, there are no announced plans for autotiling for building tilemaps.
If you were wanting an easier painting experience you are probably going to have to use the external tilemap object and using LDtk for your tilemap creation. It has a visual rule based autotiling system. As you mentioned you will have to add collisions in engine, but for the most part that is significantly faster than manually building your map, because you can just have a single sprite object that you add as many times as you want and place/stretch/rotate as needed. You would definitely not have one sprite per map tile.